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Canyon Crossroad

Role:
Level Designer

 

Description:

3D Arcade Racer


Tools:
Unity, Maya

 

Team Size:

Solo

Duration:

3 Weeks

This project was an exercise in pipelines and modular design.

My duties included:

  • Plotting a race track with metrics that support and prioritize speed.

  • Creating 3 different paths; Main, Alternate, Shortcut

  • Effectively underlining upcoming paths using landmarks and signifiers

Gameplay

© Chris R. Shantz

Trademarks and content herein are property of their respective owners.

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