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Canyon Crossroad
Role:
Level Designer
Description:
3D Arcade Racer
Tools:
Unity, Maya
Team Size:
Solo
Duration:
3 Weeks
This project was an exercise in pipelines and modular design.
My duties included:
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Plotting a race track with metrics that support and prioritize speed.
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Creating 3 different paths; Main, Alternate, Shortcut
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Effectively underlining upcoming paths using landmarks and signifiers
Gameplay
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