About Me
I'm Chris, a proud honors graduate from Sheridan's Game Level Design course, and I'm all about creating cool levels for games.
My education has equipped me with a sharp eye for design details and a solid foundation in responding to player feedback to fine-tune my creations.
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I like making Doom .wads in my spare time, it's a big reason why I'm pursuing a career in game dev, particularly sparking my interest in level design. I sincerely enjoy the process.
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I approach projects by marrying both abstract/divergent thought processes with concrete/convergent approaches, often trying something new each time. I feel that I get a stronger grasp of the project this way, and believe that this approach has helped my create exceptional work.
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Thanks for checking out my profile.
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![Portrait_01](https://static.wixstatic.com/media/1db46c_fa53b5d47b5143dbb54c9b392c636f9d~mv2.jpg/v1/fill/w_369,h_369,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/Portrait_01.jpg)