top of page
About Me
I'm Chris, a proud honors graduate from Sheridan's Game Level Design course, and I'm all about creating cool levels for games.
My education has equipped me with a sharp eye for design details and a solid foundation in responding to player feedback to fine-tune my creations.
​
I like making Doom .wads in my spare time, it's a big reason why I have pursued a professional career in Level Design.
​
I approach projects by marrying both abstract/divergent thought processes with concrete/convergent approaches, often trying something new each time. I feel that I get a stronger grasp of the project this way, and believe that this approach has helped my create exceptional work.
​
Thanks for checking out my profile.
​
​

bottom of page