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About Me

I'm Chris, a proud honors graduate from Sheridan's Game Level Design course, and I'm all about creating cool levels for games.

 

My education has equipped me with a sharp eye for design details and a solid foundation in responding to player feedback to fine-tune my creations.

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I like making Doom .wads in my spare time, it's a big reason why I'm pursuing a career in game dev, particularly sparking my interest in level design. I sincerely enjoy the process.

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I approach projects by marrying both abstract/divergent thought processes with concrete/convergent approaches, often trying something new each time. I feel that I get a stronger grasp of the project this way, and believe that this approach has helped my create exceptional work.

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Thanks for checking out my profile. 

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© Chris R. Shantz

Trademarks and content herein are property of their respective owners.

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